UIGradient appears differently depending on device

title basically says it all. both UIGradients function normally in studio, but for some reason only one of them works ingame. here’s how my UI looks in studio vs how it looks on other devices

studio:

phone:
image

tablet:

the only workaround I’ve found is to make it fade to the same colour as the button, rather than fading into transparency, but this isn’t ideal.

1 Like

This is probably an issue with your image being in front of behind the gradient at times. Can you show the hierarchy so I can better understand what’s going on?

image

Interesting… This could be due to you having ScreenGui.ZIndexBehaviour set to global? Make sure it’s set to sibling.

I just checked and it’s already set to sibling.

Then it seems to be a bug with roblox. Probably should report it if you have access to @AllowBugReports or just contact @Bug-Support.