Create a UI element with a UIGridLayout (or similar instances) inside it. Ensure the CellSize property uses Scale.
Insert elements, observe correct behaviour.
Change parent element SizeConstraint property to anything besides RelativeXY, observe incorrect behaviour.
Uploading files isn’t working for me currently so I’ve published my repro place to Roblox (uncopylocked). There’s a ScreenGui element containing three ImageLabels. One of which works as intended (RelativeXY) and the others which do not work as intended (RelativeXX, RelativeYY)
I’ve just experienced the exact same problem in my game. The UI below a scrolling frame with UIGridLayout, for country flags. All my country flags have been squashed in the vertical axis. The horizonal axis does not appear to be affected.
Hopefully this issue can be fixed soon because this issue is currently live in my game. Thanks for investigating it, much appreciated as always, thanks!
I’m having the same issue. I’ve received numerous reports about my build GUI being squished into one screen as shown below:
It seems like it’s using the ScrollingFrame’s Size property instead of the CanvasSize. Upon looking into it more, the CanvasSize for my scrollingFrame is:
2.3 times larger in the Y direction. Multiplying my UIGridLayout CellSize by 2.3 returns it to the expected size:
Original Size:
Yes because of earlier’s studio update right? at the same time as this bug is happening coding is also not working correctly with “:WaitForChild()” and “:FindFirstChild” and then giving insane amount of ping then it kicks the player from games. I had 26k ping then I got kicked. Everytime I join my game I get kicked instantly cause of high ping and everything was fine before I updated studio.
@Foylve@Master3395 Please try again in a few minutes. Also if possible, please provide some place files or rbxm files to repro the issues so that we can look around and verify. Thank you!
As i’m not the owner on this place, i can only provide a link.
But i will try again in 5 minutes.
As i just tried again now, and it’s still wrong size.