UIGridLayout is malfunctioning on iOS

From my understanding, its limited to iOS devices and is possibly something to do with the latest iOS update/patch. Though I cannot be sure.

We ended up having to turn a flag off because it fixed this, but caused other regressions. Sorry about that! The fix for this almost ready to be turned on, I should be able to later this week. I’ll post here when it is live

2 Likes

Any update on this? Still experiencing this issue on my iPad.

1 Like

Hate to bump the same thread again, but I’m still experiencing this issue on my iPad on Roblox Version 2.328.186191 - It’s hindering my ability to test any of my games on mobile at all, since understandably a lot of the game consists of using the UI.

1 Like

@darthskrill don’t want to appear to be a pain but this issue is still occurring on both my iPad and Samsung Galaxy J5. Any update on when this will be fixed?

For now, try to use the in-studio mobile device emulator if you can’t test with an actual device.

Not so much the testing which is the problem, more the fact that players are unable to use most of the GUI in the whole game if they’re on mobile.

This led me to believe it was just for you testing. You could set up a warning GUI for mobile users saying the game might not play well on their device.

Yeah it was initially for testing, but as you say I was able to test the functionality of the GUI itself using the emulator. I may just have to disable mobile and tablet users from joining entirely since nothing can be done without this GUI.

1 Like

Alright. Just be sure you put in the description why so you don’t get people spam disliking the game thinking they lost money to it because they can’t play.

1 Like

Any update on this?

1 Like

We have a long term fix in the pipeline for this, although it won’t ship in the near term future, I would guess a couple of months. The issue is about how we round pixels from the “Roblox pixel points” to actual device pixels, which on mobile devices are never 1:1.

In the short term, iirc the issue is you are splitting the the cellsize by percentages that should add up to 100%. If you reduce the size by 1% and center your ui it should look pretty good and be usable.

1 Like

Any update on this? It’s been a few months :stuck_out_tongue:

1 Like