I’m using a UIGridLayout in a ScrollingFrame and my CellSize and CellPadding are using scale, not offset. This is intentional, however my players sometimes run into issues with AutomaticCanvasSize where it cuts off the bottom of the frame.
I’ve tried a bunch of wacky solutions on the DevForum for fixing this issue but none of them have seemed to work for me flawlessly. The closest I got was using this LayoutUtil module, though the Y axis padding was still messed up when using this. I want to replicate AutomaticCanvasSize’s behavior manually to avoid the weird cutting off.
Here are some images of my setup:
Wondering if anyone has ran into similar issues with AutomaticCanvasSize not working well with UIGridLayouts that use Scale and whether there is a code solution to fixing this. Perhaps manually calculating the Y size of the ScrollingFrame canvas? Any help is appreciated.