Th following file can be used to reproduce all behavior described in this bug report: repro.rbxl (14.9 KB)
UIListLayout’s AbsoluteContentSize property does not fire any sort of change events in Lua. Neither UIListLayout.Changed, or UIListLayout:GetPropertyChangedSignal(“AbsoluteContentSize”) pick up on changes to AbsoluteContentSize.
- Load the repro file in Play Solo
- Note that the AbsoluteContentSize is currently 0,0
- Insert a Frame from Advanced Objects into the UIListLayout’s parent. The UIListLayout’s AbsoluteContentSize is now 100,100, but neither changed event fired and printed to the output
- Change any other property of the UIListLayout (e.g. HorizontalAlignment) and note that the change is printed to the output. Only AbsoluteContentSize is broken.