Uilistlayout behaving differently from studio while ingame

Using a uilistlayout I’ve made this.


Thats what its supposed to look like, but when you view it ingame it looks like this.

I’m not sure if this is intended, is there a fix for this?

(explorer view of the frame)
image

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Hi!

I’m not sure if this is your solution because i’m in my phone. But try to enable the “Wraps” property inside of the UIListLayout and ajust your propertys to fit with what you want.

Hope this helps!
-rafa0874

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Yes, its enabled. It seems to just ignore the wraps property ingame.

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Is it possible that you can use a UIGridLayout instead of a UIListLayout? With the UIGridLayout you got FillDirectionMaxCells that can could be helpful in this case.

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Its a scrolling gui, and its upsetting because I already did tweening animations on the frames in the uilayout. Ill try to mess around with uigrid

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same. What did you do? I have something like this, but it has a system like this (where it’s kinda like pet sim 99’s)
image

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I honestly just made it a horizontal system instead since I already had the frames designed, but a solution is using a UIGridLayout instead. Theres still no update on why uilistlayouts behave differently ingame.

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I also just stumbled upon this issue, so I will revive this as it is very frustrating when you can’t use UiGridLayout due to objects with different sizes.

I’ve observed that this issue occurs not only because in-game UiListLayouts completely ignore “Wraps” property (from my experience), but they also weirdly misplace objects which auto-scale/UiAspectRatio (???).

1st Images are In-Game, 2nd are Studio

Vertical, No Wrap:


Horizontal, Wrap:


Horizontal, No-Wrap:


Absolutely 0 difference between Wrap and No-Wrap in-game comparisons, they also all weirdly clip in objects because of autoscaling (assumably, is what I have noticed)

Can’t submit Bug Reports cause I’m not in the group that has the perms, so I guess I’ll have to find hacky workarounds again to achieve basic things

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