UIListLayout gets removed in-game

whenever I try to play the game, the UIListLayout gets removed, but when I playtest it in studio, it works absolutely fine.

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But when I play-test the game Live, everything’s gone.

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You’re probably using a property that is still in beta and only works in studio at the moment.
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but the property Wraps doesn’t seem to affect it before, only now its affecting it. And the Properties HorizontalFlex or VerticalFlex isn’t beign used.

Edit: Woops, seems like I found the solution. It is the wraps… :sob:

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how did you solve this? i’m currently experiencing this issue even though wraps aren’t even enabled

o hai there, I had a Plugin (AutoScale Lite) that allows me to change the frame’s layout. Its a tedious process, you’d first have to Set UI for the first frame.


You’d first want to add Constraints to your First Frame. Because this will determine your Frame’s Descendants’ Sizes as well.

And then you’d normally pick Unit Conversion and play around with the Size/Position options while also trying to temporarily resize your Roblox Studio Window to check if it will go different ways.

The rest of the descendants, you’ll have to do the same from the start.

Its a matter of… playing around with this Plugin.

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