UIObjects affected by UILayouts not ignored correctly when using Virtual Gamepad Cursor

Reproduction Steps

Repro file + demonstration:
virtual_cursor_repro_3.rbxl (40.5 KB)


Expected Behavior

The button behind the InputSink button should not be able to be selected by the virtual cursor.

Actual Behavior

The button behind the InputSink button is able to be selected by the virtual cursor while being affected by a UILayout.

Workaround

Writing code to disable selectable on all my buttons while a sink is active is not an effective use of my time and resources, no other workarounds.

Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-07-16 00:07:00 (-04:00)

1 Like

Hey!

The problem here actually isn’t with UILayouts. The bug you’re describing happens without the UIListLayout. The root issue is being looked at.

Thanks for the report!

2 Likes

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