UIPageLayout reacts to Gamepad Input when set to False

When using the page system for the backpack in my game, specific slots (each page has a UIGridLayout that orders the items) will cause the page to change, making it impossible to select some items. This first appeared about five months ago, but I was able to fix it then by making each page that isn’t on screen invisible. After about a month ago, the page system was acting up again, and the problem was caused by my fix for the first time it was buggy. I stopped making pages invisible, and it started working again, but the old bug that caused the pages to change with gamepad input (set to false) came back.

Try making a page system that has a grid of buttons on each page (using a UIGridLayout) and set the page’s “GamepadInputEnabled” property to false. In my case, this still allows the pages to change with the gamepad.

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This behavior is still occurring.
The ScrollWheelInputEnabled and TouchInputEnabled settings seem to work.

See the gif below. I am using a controller.

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Still occurring, sadly.
Same issues as before.

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It can really make some games annoying to play with a gamepad. Often times even making some features break entirely.

Did you ever find a workaround for this issue?