UIScale no longer scales Text

As of 1-2 hours ago, UIScale does not scale Text, for example the Text in a TextLabel. This happens in Studio (version 0.438.0.407270, 64 bit) and in-game. Both tested on Windows 10.

Repro steps:

  1. Open repro file repro.rbxl (19.7 KB)
  2. Change the Scale property of the UIScale
  3. Observe that the text does not change size (expected behavior is that it changes along with the Frame’s size)

Video:

I note that a couple of hours ago the “QuantumGuiText2” flag was created/flipped.

10 Likes

Is it supposed to just scale the UI and not the Text as well? Could you turn on TextScaled?

1 Like

Might be a bug. TextScaled has the same issue. Hopefully it gets fixed ASAP.

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On the developer hub, it doesn’t say anything about scaling text, but if you have text scaled on, simply toggling the emulator on and off might fix the issue.

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Hi @sircfenner - thank you for reporting this issue. This should be resolved shortly.

1 Like

Hi @sircfenner - this should be resolved now. Please restart Studio and verify that the issue is fixed when you can.

Thanks again for reporting this!

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