yeah no as I said, this resource is fine, is just that I like making my games not be like roblox games, just like any game on steam they all have their different ui’s they dont try and imitate the steam launcher.
Either way this resource is fine, it does what it says and does it fine.
Might be a dumb question, but do I require the src module instead of the UIShelf module? Your playground has everything in a folder but the ROBLOX model contains everything in a module.
Is there a way of programmatically determining whether someone is running the new topbar or not? I don’t see any way to enable/disable this coregui modification via scripts.
It’s enabled on our prod(main) game but not in test, which makes testing difficult.
This is pretty good, but one problem I’ve found with it is that the padding between the buttons on mobile isn’t accurate. It uses the desktop padding which is a little more spaced out than on mobile (I remember someone saying that the x-axis padding is the y-axis inset value minus 46).