I expect the UISizeConstraint to update imediately after being copied and shown to the player, so it scales the UI properly whatever the device the player is using (from smartphones to TVs).
Of course, all you have to do to repro is simply open the file, the UI is going to be bugged.
Once you resize the properties panel for exemple, the 3D viewport size is going to be scaled and the issue is solved for the session.
You can play solo while in th studio, and the UISizeConstraint object will be bugged. You need to be update the UISizeConstraint again by scaling the 3D viewport.
The bug occurs on a live server aswell, and you have to change the game window scale to fix it.
We managed to get a workaround by forcing the UISizeConstraint max size values after it gets duplicated into a player gui folder.