What should happen is that UIStroke applied to the border of any GUI element is not pixelated when it’s rotated.
This only happens when the Rotation value of the GUI element is not 0 and not divisible by 45. Always happens both in-game and in-studio.
Expected
What happens instead (notice the border)
Reproduction steps:
- Insert any GUI element into StarterGui
- Insert an UIStroke object into that element with
ApplyStrokeMode
set to Border - Rotate GUI element to any number not 0 and not divisible by 45.
Date first experienced: November 19, 2023 8:57 AM (UTC)