UIStroke border messing up when rotating GUI to a certain number range

What should happen is that UIStroke applied to the border of any GUI element is not pixelated when it’s rotated.
This only happens when the Rotation value of the GUI element is not 0 and not divisible by 45. Always happens both in-game and in-studio.
Expected
image
What happens instead (notice the border)
image
Reproduction steps:

  1. Insert any GUI element into StarterGui
  2. Insert an UIStroke object into that element with ApplyStrokeMode set to Border
  3. Rotate GUI element to any number not 0 and not divisible by 45.

Date first experienced: November 19, 2023 8:57 AM (UTC)

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We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thanks for the report!

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The first image is also pixelated. The second image just accentuates the pixelation. This problem is caused by the lack of anti-aliasing.

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