iPhone 4S:
Xbox:
I also tested the game on my Phone and Laptop. On the phone it is thicker, laptop, thinner.
iPhone 4S:
Xbox:
I also tested the game on my Phone and Laptop. On the phone it is thicker, laptop, thinner.
Ok the best i could do was adding the following to the TextLabel:
UIAspectRatioConstraint - at 3, with aspect type at scalewithparentsize
UIScale
UIStroke - as discussed
UITextSizeConstraint - i played with max at 40 and min at 20… but this is how i was able to keep the stroke looking relatively the same across resolutions, so play with the max and min until u get something u can live with.