UIstroke not working for TextLabel

I have a textLabel and under it, a UiStroke. I tried changing settings but it does not affect anything.

I tried changing te frames zindex, the textlabels zindex, and their ClipDescendants and none of that changed anything. Am I doing something wrong?

Thank you for any help in advance.

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try setting the apply stroke mode to border

Capture

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I did. It just applied the stroke around the border of the textlabel

is that not what you’re trying to do?

No, I’m trying to apply a UIStroke to the text

Thats a property of the text label.

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But you need to use UIStroke to edit the thickness of the Stroke. Under TextLabel you can only edit the color and transparency, and It doesnt scale correctly

image

UIStroke is for ui elements… the textlabel itself not the text within.

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I read this in the post about them. Is this not true anymore?

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image
This is why I want to use UIStroke

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Well then i stand corrected… i will test in studio.

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Ok disable RichText in the label… this thing is always causing other issues anyway.

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Well… That fixed it. I didn’t even realize I had rich text enabled. Thanks for the help.

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And I’m once again disappointed. I was hoping UIStroke would scale correctly but it still gets smaller on larger screens :frowning:

Let me see if i can find a workaround, give me a bit.

Edit: but keep in mind if it stays the same thickness it might not be readable on smaller resolutions, so they might have it remain similar for a reason, but let me try out some things.

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Sounds good… I will try what I can think of too. Out of anything on ROBLOX studio, GUI has always given me the most trouble

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Funny thing is… reading the forum post about it, one of the things they are boasting about is that you can customize it with richtext through scripts

RichText has been giving people mixed results when in studio versus in game… and i have read a few solutions that all point the finger (in a positive way) at disabling rich text. Maybe some things need to be fine-tuned with it for it work seamlessly (and maybe on our end, not roblox end).

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The stroke thickness gets smaller on larger screens?

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