What about hollow text? It isn’t working on BillboardGuis. I don’t know what’s the point of releasing work that doesn’t have all the features specified before the official launch.
Edit: Found a way to fix it but it seems like is more an impossible thing to fix as the pixels from the billboardgui will be less if the player is away.
Just realized this has been re-enabled. Way to go!
I was looking forward to this update for a while, and I cant wait to test it out. I had to manually create 2 frames to get a rounded border, so this will be a very welcome update.
By the way, there’s still 1 issue remaining:
Although subtle, if you look at the corners of the inner frame, you can see slightly through.
You guys should probably state that if RichText is enabled on any Text-oriented object it won’t use the UIStroke object parented to it.
Just spent a few minutes wondering why a TextLabel I had wouldn’t apply the UIStroke I was parenting to it but others would; looked into the issue more closely, and found that RichText being enabled would prevent it from rendering the underlying UIStroke
Why is this? The only way I can see to tween the thickness of TextStroke in this case is to implement a custom TweenService that relies on RunService which manipulates the GuiObject's RichText (although admittedly I haven’t tried/tested this).
UIStroke doesn’t work with richtext, you gotta use the actual RichText stroke instead, if you don’t know what that is then you can use google to find out how to do it.
This issue has been bothering me too. It seems to occur when the thickness of the stroke is larger than the size of the hole (or larger than half the size of the hole maybe). And in the examples below, it only happens when LineJoinMode is Round.
This fixed a bug where the stroke around the border of the object wouldn’t render. It says nothing about changing the behavior to support drawing outlines around images.