Hello Developers,
Today, my group and I have released a Survival-Based, disaster roleplaying game we think you’ll enjoy. We have been working on this game since 2022 and have finally completed it. Along the way, we have gathered input from players and other developers on our games and have been improving ever since. The game we’ve released today combines all the trends my group and I have seen while remaining functional and entertaining. The hybrid genre offers a mixed, immersive, engaging experience that blends survival, construction, and roleplaying elements. In just one hour after release, the game gained over 40 beta testers, all of whom provided positive feedback.
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How do you play the game?
The mechanics of UCG (Ultimate Chaos the Game) are relatively straightforward for anyone to learn. In a new server, you will spawn in an empty world with a shop, a base, and a spawner. You will also have a gravity gun that you can use to pick up more things as you build.
You can use ‘Q’ to drag objects closer to you and ‘E’ to drag objects farther. You can also press ‘R’ to remove an object you’ve spawned and ‘-’ to stabilize an object. With that, you can build a base however and wherever you want and attempt to survive the ongoing disasters. The more disasters you survive and enemies you kill, the more cash you get. With enough money, you can buy weapons, unique items, clothing, and much more. Essentially, the name of the game is experience. The more time you have over noobs, the better you will be; And all of this is WITHOUT tedious, labor-inducing grinding.
However, even the most skilled players have no idea what the game will offer.
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What were the challenges in making the game?
I kept off from making this game for a while, lacking motivation. Since I started playing Roblox, I have been making games. Of course, not all of them were good. However, with community feedback, I have improved and started a group with a close friend of mine. Together, we made the most meme’d games imaginable. We didn’t care what the ‘trend’ was or what all the big game developers were doing; instead, we had fun.
While still a relatively small group, Cybercity has gained a cult-like following for the style and feel of the games we’ve made. None of our games are pay-to-win, nor are they trend-following; Rather, they are what our community loves and appreciates us for. Now, I want to know, from an outside game developer perspective, how they feel about it all. I am positive that once you play the game, you’ll feel as great about it as I do.
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What does this game have to offer over others?
Many games could be considered “similar” to UCG. Some that may come to mind are The Normal Elevator and Natural Disaster Survival. In these games, set ‘Events’ happen to everyone on a server. After some time, the event ends, and a new one begins. You could also apply this idea to games like Plates of Fate, Cursed Islands, RBLXWare, etc. What makes our game different, however, comes down to many factors. One of which is how no event ever ends. Once it happens, it doesn’t go away, hence the game’s name. The more you play, the harder it gets, unlike other games of similar genres, which always stay relatively easy.
My group and I are excited for you to play and judge our game. If you have any feedback, please don’t be afraid to post it here.
Promotional posters (You can rate these if you want aswl):
Play the game here