Unable to Archive Meshes?

I’ll make it pretty quick;

So now that we’re able to archive meshes, I’ve ran into an issue where I’m unable to archive meshes that are labelled as “RenderMeshes”

For example, I am unable to archive this mesh: https://gyazo.com/1de86a0c425d700ccd2ee49d0560043b

But for this mesh, it’s listed as a “MeshPart” and I am able to archive it.
https://gyazo.com/8a317dca668dc0e5ad7540126805205c

Is there any reason for this or any way to archive "RenderMeshes’?

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By archive do you mean saving it as a mode/mesh?

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No, legitimate archive the mesh as you can with assets now to remove them from the side.

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What happens when you rename the ones called “RenderMesh”? Just want to clarify for others, cause it almost sounds like the issue is the name of the mesh (I don’t think that’s the case, but we should cover all bases right)

That is not the issue. It almost seems like it’s a different object.

Maybe try turning off the comments, that’s the only difference I see.
My idea for this was because others are able to do something about that mesh.
Just and idea though.