Hello again! i don’t know how to fix my script, it’s an moving laser script with lerping, i tried to use TweenService but i feel lerp smoother and more cooler. Anyways here is the script and the error caused.
local part1 = script.Parent.Part1
local endPart = script.Parent.End
game:GetService("RunService").Heartbeat:Connect(function()
part1.CFrame = part1.CFrame:Lerp(endPart, -0.5 * math.cos(2 * math.pi + 0.5))
end)
The lasers won’t move because you set the alpha to a constant -0.5 * math.cos(2 * math.pi + 0.5.
If you want it to move, then you have to use DeltaTime like this:
local startPart = script.Parent.Part1
local endPart = script.Parent.End
local alpha = 0
local speed = 1
local mathConst = -0.5 * math.cos(2 * math.pi + 0.5)
game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
startPart.CFrame = startPart.CFrame:Lerp(endPart, alpha * mathConst)
alpha += deltaTime * speed
if alpha > 1 then
alpha = 0
end
end)
I think the “impossible to figure out parts” were necessary in the alpha calculation to stop it from being a linear tween. Maybe show that part of the code?
The script i made is based on Jailbreak Lasers they use kinda like that but i removed some impossible to figure out parts this is the raw code i got, from my friend
game:GetService("RunService").Heartbeat:Connect(function()
local v11 = u3.GetNowSync() - p2.BornAtSync
for i,v in pairs(v6) do
v13.Part.CFrame = v13.Origin:lerp(v13.Target, -0.5 * math.cos(v11 * (2 * math.pi / v13.Period)) + 0.5)
end
end))
the impossible part i mean v13.Period and v13.Origin and v13.Target when i test it, it says Period is not a valid member of v13 ( v13 used to be the laser Part1 )
The script you sen’t won’t work, i want it to Part1 goes to End and Part2 goes to the OtherEnd like on my script but, the Part1 moves to End and it’s stuck there it’s not a loop how it should be