You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I wanted to achieve my explosion script to work properly. However, I get notified saying “Unable to cast RaycastParams to OverlapParams.”
- What is the issue? Include screenshots / videos if possible!
I have stated the issue on my first question. I’ll provide some pictures.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I tried other solutions by removing the raycastparams. However, it does not work as I intended. I wanted to blacklist certain characters or models for the script to function as intended.
local function GetRaycastParams() -- This is how I got my raycastparams. This usually works on other raycast modules.
local Table = {Player.Character, Tool, Projectiles}
local Params = RaycastParams.new()
Params.FilterType = Enum.RaycastFilterType.Blacklist
for _, Obj: Instance in ipairs(game.Workspace:GetDescendants()) do
if Obj:IsA("Accessory") then
table.insert(Table, Obj)
end
end
Params.FilterDescendantsInstances = Table
return Params
end
function Attack.Explode(PartToAttach: BasePart, Size: number, RaycastParameters: RaycastParams)
local MetaTable = {}
local newHitbox = PartHitbox.CreateHitbox()
newHitbox.Size = Size
newHitbox.CFrame = PartToAttach
newHitbox.Shape = Enum.PartType.Ball
newHitbox.DetectionMode = "HitOnce"
newHitbox.OverlapParams = RaycastParameters
newHitbox.Visualizer = Information.DebugMode
MetaTable.Hitbox = newHitbox
MetaTable.HitboxAttachedPart = PartToAttach
newHitbox:Start()
setmetatable(MetaTable, Attack)
return MetaTable
end```