hola he tratado de hacer un detector si la cabeza de el jugador esta mirando el objeto bajo un rango de vision
pero cuando lo intento me sale el error de
“Unable to cast RaycastParams to Vector3”
My code here:
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local head = char:WaitForChild("Head")
while wait() do
local test = workspace:WaitForChild("raytest")
if test then
local params = RaycastParams.new()
params.FilterDescendantsInstances = {test}
params.FilterType = Enum.RaycastFilterType.Whitelist
--------Error here
local raycast = workspace:Raycast(head.Position * CFrame.Angles(0, math.rad(90), 0).LookVector * 100, params)
------------------------------
if raycast then
local object = raycast.Instance
if object then
print("warn")
end
end
end
end
I want to do something similar to this in 2D or 3D the raycast: