Tweening Error, need help thanks!
local Chance = RandomFromWeightedTable(Chances)
local ChancePLR1 = RandomFromWeightedTable(Chances)
local ChancePLR2 = RandomFromWeightedTable(Chances)
local valRecClient = 0
local valRecPLR1 = 0
local valRecPLR2 = 0
if Chance == "Backwards Royal Cappy" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition = Vector2.new(0, 300)}):Play()
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition = Vector2.new(0, 300)}):Play()
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition = Vector2.new(0, 300)}):Play()
elseif Chance == "2. Backwards Royal Cappy" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1225)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1225)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1225)}):Play(Client)
elseif Chance == "3. Backwards Royal Cappy" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 300)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 300)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 300)}):Play(Client)
elseif Chance == "4. Backwards Royal Cappy" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 775)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 775)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 775)}):Play(Client)
elseif Chance == "1. Legendary Roblox Tie" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1350)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1350)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1350)}):Play(Client)
elseif Chance == "2. Legendary Roblox Tie" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1550)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1550)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1550)}):Play(Client)
elseif Chance == "Mythical Frozen Horns" then
newTween:Create(IvIvIReservedGUIforClient.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1947)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR1.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1947)}):Play(Client)
newTween:Create(IvIvIReservedGUIforPLR2.Main["1v1v1"].player1.iceCase.CanvasPosition, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0.1), {CanvasPosition=Vector2.new(0, 1947)}):Play(Client)
end
end)
end)
end)
Its a server script, and it plays when the event is fired