--make private reserve servers
local TeleportService = game:GetService("TeleportService")
local gameID = 11973353496
local JobID = game.JobId
local ReservedServer = TeleportService:ReserveServer(gameID)
local WhichSpawn = "AP"
local teleportData = {
Data1 = JobID
}
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
TeleportService:TeleportToPrivateServer(gameID, ReservedServer, player, WhichSpawn, teleportData)
end
end
script.Parent.Touched:connect(onTouched)
Is there anything wrorng with my script, I searched through it but I could not find any errors in script.
Sorry for the bad english
local TeleportService = game:GetService("TeleportService")
if TeleportService == nil then
error("TeleportService not found")
end
local gameID = 11973353496
local JobID = game.JobId
local ReservedServer = TeleportService:ReserveServer(gameID)
if ReservedServer == nil then
error("ReservedServer not found")
end
local WhichSpawn = "AP"
local teleportData = {
Data1 = JobID
}
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
local result = TeleportService:TeleportToPrivateServer(gameID, ReservedServer, player, WhichSpawn, teleportData)
if result == Enum.TeleportResult.Success then
print("Teleported player successfully")
else
print("Failed to teleport player: "..tostring(result))
end
end
end
script.Parent.Touched:connect(onTouched)
Try that, hope you tell me if it worked or the error you get!
I’m sure TeleportService:TeleportToPrivateServer requires the player list in an array so wrap the player in braces {player}
It is though, recommended to use TeleportAsync these days.