I want to know how to fix this issue.
I am getting an “Unable to cast value to object” error when trying to invokeclient via an remotefunction.
https://gyazo.com/9585c5081d60c61155b57be32ccff07e
I don’t have any idea how to fix it, it’s not like a remote event so…
Script invoking client
local Template = {
["Kills"] = 0,
["Nickname"] = {},
["Deaths"] = 0,
["Banned"] = false,
["Warnings"] = 0
}
local banned = script.Parent.Banned.Value
local Deaths = script.Parent.Deaths.Value
local Kills = script.Parent.Kills.Value
local Nickname = script.Parent.Nickname.Value
local Warns = script.Parent.Warnings.Value
local char = script.Parent.Parent
while wait(1) do
if char.Humanoid.Health == 0 then
Deaths = Deaths + 1
end
local fem = game.ReplicatedStorage.SaveHandlerToClient
Template.Kills = Kills
table.insert(Template.Nickname,Nickname)
table.remove(Template.Nickname,1)
Template.Deaths = Deaths
Template.Banned = banned
Template.Warnings = Warns
fem:InvokeClient('Save',Template)
end
Local script Handling it.
local Data = {
["Kills"] = 0,
["Nickname"] = {""},
["Deaths"] = 0,
["Banned"] = false,
["Warnings"] = 0
}
local killc = 0
local rem = game.ReplicatedStorage.DataHandler
wait(3)
local z = rem:InvokeServer('Load',nil,true)
killc = z.Kills
script.Parent.Text = 'Kills: '..killc
local function handle(playa,typeofthing,tabl)
if typeofthing == 'Save' then
rem:InvokeServer('Save',tabl,true)
elseif typeofthing == 'Load' then
return rem:InvokeServer('Load',nil,true)
end
end
local savehand = game.ReplicatedStorage.SaveHandlerToClient
savehand.OnClientInvoke = handle