Just posting this simple bug so someone can handle it accordingly if they have the time.
If you rotate a GUI object (in this case, an ImageButton) and try to use the on-screen UI editor, the object will not scale properly.
Here’s an example of what happens with an ImageButton with Rotation set to 0:
And now with Rotation set to 90:
Hopefully this can be sorted out so I can make even more use of the on-screen UI editor
Thanks,
korky5000