Unable to create instance of type "Folder"

Not sure what this is. Is it possible for people to connect to servers from old versions? All those events have happened less than thirty minutes ago.

Does it only happen to some people?

Whoa, this looks like a powerful tool for debugging, how are you getting these stats?

Yeah.

Using a modified version of roblox’s google analytics module. The original reports errors and visits but mine reports much more.

I’m also getting a lot of these (this one is from the last 24 hours)

I’m pretty sure iOS has this stuff. Unless someone is playing TT on a gametest site that’s running an outdated build it looks like people are joining with old versions.

Some versions of ios are lacking in features for some reason. In my pilgrim islands game I was talking to a guy on mac whose UserInputService was actually missing features from InputObject like you.

I reported that here but the lack of feedback makes me sad for the guy. All I can do now is throw my hands up in the air and say it’s up to roblox to fix it, I’ve done all I can, lol. I could try to revert to the deprecated mouse.KeyDown if userinputservice fails a pcall, I guess…? LOL

I’d bet my user would cause the same errors in your game if he were to join.

[quote] Some versions of ios are lacking in features for some reason. In my pilgrim islands game I was talking to a guy on mac whose UserInputService was actually missing features from InputObject like you.

I reported that here but the lack of feedback makes me sad for the guy. All I can do now is throw my hands up in the air and say it’s up to roblox to fix it, I’ve done all I can, lol. I could try to revert to the deprecated mouse.KeyDown if userinputservice fails a pcall, I guess…? LOL

I’d bet my user would cause the same errors in your game if he were to join. [/quote]

Mac ROBLOX updates ship alongside Windows ROBLOX updates. There was just something in InputObject.KeyCode that doesn’t function right on Macs, and its not a big problem. iOS updates are dreadfully slow.

Using a modified version of roblox’s google analytics module. The original reports errors and visits but mine reports much more.[/quote]

Mind sharing? I can imagine this being veryy helpful.

[quote]

Using a modified version of roblox’s google analytics module. The original reports errors and visits but mine reports much more.[/quote]

Mind sharing? I can imagine this being veryy helpful.[/quote]

It’s heavily tied to my api. I’ll see if I can find some time today to convert into a version that can be used in any game.

This is still happening. Top errors from today:

This is still happening. My guess is that it’s possible for a client to fail to load ClientSettings so folders, gamepad, etc. defaults to disabled.

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