So I made a radio that plays ROBLOX-Verified Music that I’ve hand selected and collected IDs for on the ROBLOX marketplace for sounds, and a lot of my game testers are having problems with the assets being unable to download.
Some of the testers used a VPN, and some of them admitted they had bad internet, people with good internet connections did not have this problem.
Should I be looking into this as a problem to fix or is it an unavoidable problem with how ROBLOX fetches sound data for clients.
I might try and see if I can retry downloading after all the other stuff for the client has loaded to see if its a ping/bandwidth problem when they first join the game.
I couldn’t find anything on this topic other than the same problem happening for Private sounds however the sounds I’m using are Freely distributed on the marketplace posted by ROBLOX so I can’t see unless I’m doing something wrong that I would have this problem.
Here is a snippet of code to show how I am playing, the sounds are stored in StarterPlayerScripts
currentSong = Instance.new("Sound")
currentSong.Parent = script
currentSong.Name = "CurrentSong"
randomSong = script.playlist:GetChildren()[math.random(1, rawlen(script.playlist:GetChildren()))]
currentSong.SoundId = randomSong.SoundId
controls.title.Text = randomSong.Name
currentSong:Play()
Here are some screenshots to help anyone to understand the problem.