Unable to download sound data - ROBLOX Official/Verified Music

Do you think it would be worth trying an approach that is “internet performance friendly” instead of letting the engine automatically try to load them in all at once while the user loads the rest of the map.

I was thinking of making a loading screen that loads the map then after loads the sound assets manually in the script one by one utilising the hasLoaded Boolean property of Sounds to check if its loaded and retrying if it hasn’t.