A user came to me with the question of why his game won’t allow HTTP requests.
I haven’t touched studio for a bit and I checked with one of my old places to see if this was just him but I am not able either to switch from “off” to “on”.
It just reverts back for some reason and doesn’t say anything.
Is there something I am missing here?
I am using Windows.
Note: I also tried with a empty baseplate the other way around, same result.
Ok, so I looked into this and I figured that it doesn’t save what you select.
Problem #1
When I first opened the settings (the game was httpenabled prior to the update), it showed that it was disabled. I know this is false because my httpservice seems to work fine.
The display seems to be backwards (showing off when it’s on, and vice versa) when the menu is first opened. Changing the option to one and then back will change the value correctly (It will still display backwards when the menu is opened again, but the value will save). We’re looking into a fix now.
I’m very curious, @Silent137, not to be rude or anything, but is there something that is causing the delay in fixing this bug? From my understanding, it’s only a simple flip, but I’m curious if there’s anything involved.
In all likelyhood, it will be delays because patching to live environment.
You will learn all updates get slowed down once you put them in a business. I am currently sitting on tickets that are a month old in my company, where the work has been done but is awaiting the next release.
I can’t say for certain what happens at Roblox, but in the company I work for only super-high priority tickets (The whole company is exploding and angry customers are grabbing pitchforks) will get patched into live environments. Since Roblox has a fast release schedule and this is only a display issue (No internal bad things are happening), I imagine it will go in with the weekly patches.