Unable to fire from ModuleScript

I’m making a garage system for a driving simulator, and one of the features is that an overlay tweens in when the player presses “F” to go into the garage.

I’ve got a BindableEvent that fires from a ModuleScript to a LocalScript.

-- ModuleScript (Some things have been taken out for simplification)
settings.FocusedOnGarage = false

function settings:ToggleGarageCamera(Player, Camera, GaragePart)
	if settings.FocusedOnGarage == false then
		game.ReplicatedStorage.Events.FireGarageOverlay:Fire(Player.PlayerGui.GarageOverlay.Frame)
		settings.FocusedOnGarage = true
	else
		if settings.FocusedOnGarage then
			game.ReplicatedStorage.Events.FireGarageOverlay:Fire(Player.PlayerGui.GarageOverlay.Frame)
			settings.FocusedOnGarage = false
		end
	end
	return settings.FocusedOnGarage
end
-- LocalScript (Some things have been taken out for simplification)
local Event = game.ReplicatedStorage.Events.FireGarageOverlay

Event.Event:Connect(function(instance)
	local success, err = pcall(function()
		if instance:IsA("Frame") then
			if instance.Position == UDim2.new(0, 0, 0, 0) then
            -- Tween the UI in one direction (in)
			elseif not instance.Position == UDim2.new(0, 0, 0, 0) then
            -- Tween the UI in the other direction (out)
			end
		end
	end)
	
	if success then
		print("tweened")
	else
		if err then
			error(tostring(err))
		end
	end
end)

The thing is, my console prints “tweened”, even though it hasn’t been tweened
image

how tween script looks like? did you used play function after creating tween?

The tweening code is flawless, the issue isn’t originating within that area.