Im trying to have a projectile face the mouse as its fired from a gun. the projectile does spawn at the part:“FirePoint” and it does go forward it just wont rotate to face the mouse.
“mousepos” is “Mouse.Hit”
The issue was that Vector3.new(mousepos) doesn’t return the position of the CFrame. It will always return the Vector 0, 0, 0 if you tried doing this for any CFrame.
I have run into a new problem, when I fire the projectile towards a cancollide false part the mouse causes the projectile to bounce off course. is there a way for me to have the mouse ignore cancollide false parts?