Unable to load avatar of a player into a rig having a static pose

  1. What do you want to achieve?
    A system to replace the appearance of a dummy taking a certain anchored pose using script

  2. What is the issue? Include screenshots / videos if possible!
    The rig is correctly getting the avatar of the character but the pose is not registering. The character only spawns on the floor taking a standing position
    This is the pose
    Screenshot (54)

  3. What solutions have you tried so far?
    I tried looking in dev forum but I didn’t find any posts related to my issue

I used humanoid:ApplyDescription(Players:GetHumanoidDescriptionFromUserId(randomFriendId)) to load the avatar into the dummy

Note: This is done in a local script

Is that pose an animation or a preset limb movement made in Studio with the movement/rotation tools? I suggest loading a looped animation onto the loaded character.

Currently the rig has anchored parts and I was hoping to not make it animation with only one keyframe

Unless you CFrame every single part in the rig to the desired position after the character is loaded, you should use animations.

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Well I don’t think that would work with CFrames due to the avatar variation players have so Ig I’ll just make it into an animation

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