After uploading a mesh in Studio, i’m unable to load it. I’m met with this error in the console:
This happens 100% of the time. Happens in both multi-studio and normal place files. The only way to get around this is to upload via. the dropdown on a MeshPart’s MeshId, which unfortunately doesn’t work for what I’m trying to do. This only happens when manually inserting the meshid. Has been happening for over a week and is crippling my development.
I am not able to reproduce this. Is this specific to particular mesh files? If so, please attach a repro. The asset shown in the output is not even a mesh:
Ah, okay, I am able to reproduce this. It seems the issue is just copying IDs from the Game Explorer, the problem being similar to the one we have with Decals/Images: there is both an ID for the Mesh supplied to MeshId and the MeshPart that you can insert from the toolbox. Copying the ID returns the MeshPart asset:
Copying the MeshPart ID is not particularly helpful in this case though, so we will change it so that it copies the Mesh ID instead.
I am still unable to reproduce this with mesh textures though, like in the OP. Is it possible that you accidentally copied the texture instead of the mesh in that case? Or are there issues with textures as well?
It is likely a recent regression if it only started happening recently. I will investigate if we made any relevant changes that could have caused this.
For a temporary workaround, you will need to double click the mesh to insert it and then manually copy the ID out of its MeshId property.