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What do you want to achieve? Keep it simple and clear!
I want to lock the camera’s rotation completely but maintain the mouse delta for rotating objects -
What is the issue? Include screenshots / videos if possible!
When setting the camera’s CFrame directly the player could still combat it by looking around in first person, shiftlocking or holding right click and trying to move the camera. This would cause extreme jitter that was amplified based on how far away the camera was from theFocus
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried every single bindable event in RunService and all produce the same result. A simple fix would be to edit the camera modules but I feel like that’s a bad solution and not futureproof. I also tried binding my function to multiple priorities
One thing that did stop the camera rotation was setting MouseDeltaSensitivity
to 0 but then that meant I couldn’t retrieve the MouseDeltaSensitivity
which is essential for what I’m trying to do