Unable to move rig's torso while animating

  1. What do you want to achieve?
    I am attempting to animate an idle animation for an NPC in a game I am creating

  2. What is the issue? Include screenshots / videos if possible!
    I can move most of the parts fine, but when I try to move the torso the grid below it moves instead. This only started happening after I started messing with some stuff to try and animate a part with it, but I can animate what the NPC is holding as well as anything that isn’t the torso


(Before attempting to move torso)


(After attempting to move torso down. The grid goes in the opposite direction of where I try to move it)

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Looked at the developer hub, watched YouTube tutorials, all the basics. I also restarted Studio, and it changed nothing.

I am very new to animating so I suspect that I did something wrong while trying to make it so I could use the item the NPC is holding. To do this I added a motor6D to the torso and set part 0 as the torso and part 1 as the g36 and it works except for this “little” bug.

I continued to investigate and found a post on the forums I missed about the same issue here.

The solution is that the humanoidRootPart has to be anchored which I had accidentally unanchored.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.