Unable to remove default R6 idle animations

Hello! I am making a first person shooter game and the avatar mode is R6. I have made custom idle animations for some guns, such as the rifles, but the pistols I haven’t, and the default idle animation plays, which shows as bobbing up and down really fast. It makes it hard to aim and I have tried editing the Animate script inside the character.

I have tried to change the animation IDs for the idle animations to an empty animation, tried setting the animation weight to 0, and tried removing idle animations from the animate script itself. It is getting a bit annoying and I will show what my animate script looks like:

idle = 	{	
			{ id = "http://www.roblox.com/asset/?id=11964969506", weight = 0 },
			{ id = "http://www.roblox.com/asset/?id=11964969506", weight = 0 }
			},

The ID is my own empty animation. Both animation1 and animation2 animation values are the same ID as well and the weights are set to 0.

1 Like

video
This is a video showing what is happening.

characters characters

Inside the animation script there should be a folder full of values. Inside the values are animations. Change the idle animation inside the value to your animation.

does it look likee

local animNames = { 
	idle = 	{	
			{ id = "http://www.roblox.com/asset/?id=11964969506", weight = 0 },
			{ id = "http://www.roblox.com/asset/?id=11964969506", weight = 0 }
			},
	walk = 	{ 	
				{ id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } 
			}, 
	run = 	{
				{ id = "run.xml", weight = 10 } 
			}, 
	jump = 	{
				{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
			}, 
	fall = 	{
				{ id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } 
			}, 
	climb = {
				{ id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } 
			}, 
	sit = 	{
				{ id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } 
			},	
	toolnone = {
				{ id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } 
			},
	toolslash = {
				{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
--				{ id = "slash.xml", weight = 10 } 
			},
	toollunge = {
				{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
			},
	wave = {
				{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
			},
	point = {
				{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
			},
	dance1 = {
				{ id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } 
			},
	dance2 = {
				{ id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } 
			},
	dance3 = {
				{ id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } 
			},
	laugh = {
				{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
			},
	cheer = {
				{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
			},
}

because if so thats what i have done yes

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This should be inside teh script?
Screenshot 2022-12-29 135705

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oh yes i have changed those animations too
I set both to the same animation id which is a blank animation
and weight both to 0

change the weights to something higher than 0? also i think they both have to be different weights so like 1 and 2 or smth

1 Like

Just tried that and nothing changed sadly

It is still not fixed. I have tried removing the code to play the idle animation in the animate script but it is still happening. This is getting confusing

change the weight of the animation you want to 10


idle = 	{	
			{ id = "http://www.roblox.com/asset/?id=11964969506", weight = 10 },
			},
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It didn’t work sadly
eeeeeeeeee

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So this aint a solution but i solved it by making a custom holding animation for the pistols like the rifles. still not solved but it doesnt matter anymore, but thank you all for your help

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