mod:PivotTo(CFrame.new(-60.265, -51.309, 263.029) * CFrame.Angles(math.rad(--[[rotation in degrees here]]),math.rad(--[[rotation in degrees here]]),math.rad(--[[rotation in degrees here]]))
as @AMisspelledUsernaem mentioned, you should add the rotation you want onto the cframe. this will rotate it. so let’s say you want to rotate it 10 degrees upwards, you do
this will add 10 degrees to the current rotation. using * (multiplication) is basically just adding it on for CFrames. I recommend playing around with it, you really don’t need to be good at math to understand degrees. if you really don’t get it, 90 degrees is a sharp 1/4 of a full turn. you can go from there.