Sooo, as the heading suggests, I’m unable to run animations for my custom character.
I’ve tried setting the animation priority to action andd have also tried many other tutorials, yet no success, I’d be reallyy glad if someone was able to identify my mistake…
Since this is supposed to be just an animation test run I’ve used a 10 sec wait to allow time for the character to load, also it’s a local script present under “StarterCharacterScripts”
game.Players.LocalPlayer.Character:WaitForChild("Animate"):Destroy()
print("waiting 10")
wait(10)
print("done")
local hum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
local animationtrack = hum:WaitForChild("Animator"):LoadAnimation(hum:WaitForChild("Animation"))
print("must be succesful")
animationtrack:Play()
I’m using a mesh which is completely rigged with bones, so it’s uncharted waters for me…
But as for the animations it runs well, since the bones are used for deforming the mesh itself, so it doesn’t have the typical R15 bones our usual avatars inherit.
The things is, that script which’s looking for the torso is the default “animate” script which is cloned when the player spawns,
but the problem arises at the other script that I’ve placed for the player, which at the moment isn’t even getting executed.
Also… the animations must work since I’m pretty sure custom character animations can be player and run through humanoids placed under the character, and since am using my custom animations made specifically for that rig, I believe it must function