Unable to see some parts when 3d viewport is resized

Whenever I change the size of the 3d viewport, I am unable to see some objects. Video example:

I’ve tried using Camera:WorldToScreenPoint() and zooming the camera in until the parts are off screen. But doing that didn’t work.

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I believe the viewport goes behind panels when not using the emulator viewports, if you want to see everything exactly as you would in game I usually switch to Xbox view.

It’s not a studio issue. I have a game where the camera is locked at a side view, and varying on the user’s ViewportSize, some objects aren’t visible when they should be.