I can agree that this is also happening for me, however I am not worried as games tend not to have a need for above 100 players, it is only a nice feature, however there are probably a few games that can run that if the game is not overly advanced.
Also, I really don’t think this bug’s impact should be high as it does not affect every game or even that many to be honest.
A lot of developers were using this because it increased the cap for server memory. They grew to rely on this memory increase (6 up to 12 gb) and their games are now crashing and having problems.
Is there going to be communication about this? Is this temporary or permanent? This should have been communicated well ahead of time if this is a permanent and intentional decision.
Really hoping that this is just because of maintenance or some problem.
Any game with over 100 max players cannot configure their place because of this (updating any game setting sets it back to 100), this is a major issue with no workaround for games that rely on 101+ player servers. Sure, this doesn’t affect all games, but the games that it does affect are absolutely ruined.
I’ve heard many reports of this happening, however I personally can’t replicate this (tried setting player count on one of my random throwaway games from 50 to 700, it let me do it. Setting to anything over 700 doesn’t do anything/caps at 700)
Don’t take my experience as this being the case for others however as despite being in the beta program, I’m always one of if not the last person to get any updates (Heck, I’m excluded from all A/B tests, every single time I see one roll around for others I don’t get it until it’s fully released. Cool beta features I’m getting to test!)
Thanks for reporting this and sorry for the lack of response here last night. Happened to see some chatter on other communication channels and we started investigating based on that.
Some settings were flipped back that we think were causing this issue and that seems to have resolved the issue.
This was an unintentional effect of another change. We’ll make sure that the change we intended to make won’t cause this regression again next time we turn it on.