I’m experiencing the same, although unlike your other bug report, I am lucky to be able to change the number of players the server starts up with (most of the time).
Still, I’m unable to make a player join late now due to this bug. Not sure of a workaround for that.
This is an issue I am experiencing too!
This behavior is needed to test reconnecting after exiting a game, and joining late is a huge thing to test in live games. Hopefully they fix this soon.
In studio when you click test and run a local server, you used to be able to run with one player and while testing load in another player. I don’t have that ability anymore. A private message is associated with this bug report
Bumping this. i also have an issue when i cant start the server with more than 1 player no matter how many players i choose, so this makes creating a multiplayer test server technically impossible…
A workaround for now, if you use quick open actions (Windows: AltCtrlP, Mac: ⌥⌘P), search for Start. Click it and it’ll add the same number of players you originally launched your play test session with (ex: launch with 2, click button, you’ll have 4 players in your session). It isn’t perfect, but it’ll allow you to add additional players to a local server session for now. We’re still investigating the root cause to determine a more long term fix. Please let us know if that workaround helps!