Unable to teleport players to different places in game

Using :TeleportAsync() to teleport to a place kicks me with error code 773.
I’ve tried countless other solutions and nothing has worked. Is anybody able to help?

Quick info:
All places inside my game are public, without any restrictions.
My main game is also public, without any joining restrictions.
My game is under a group.
I am not testing the game inside studio.

Code:

tpEvent.OnServerEvent:Connect(function(player,mode)
	local find = table.find(list,player)
	if not find then
		
		player:Kick("Something went wrong.")
		warn("Player not found in list.")
		return
	end
	
	local findMode = places:FindFirstChild(mode)
	if not findMode then
		
		player:Kick("Something went wrong.")
		warn("Place not found.")
		return
	end
	
	local value = findMode.Value
	
	print("TELEPORTING TO ",mode,value)
	
	local success, result = pcall(services.tps.TeleportAsync, value,{player})
	
	if not success then
		print("Teleport attempt 2")
		services.tps:Teleport(value,player)
	end
end)

If I’m correct, error 272 is related to internet issues, so your internet may be unstable.

1 Like

Typo! Meant 773.

(I have to reach the character limit)