It has been this way for months but I’m currently unable to test the systems I need without starting up a separate studio or testing the systems in a live game. The limit should be something like 550 - 600KB since we have 500 players online at the time of writing. But Studio thinks we have a max limit of 65KB, so it throws errors when I try to SetAsync on something in a Studio Test.
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Hi @ChadTheCreator,
I’m sorry for the confusion, but the behavior you are seeing is intentional. The studio limit is separate from the production limit and based on the number of players in the Studio test run, which in your case is probably 1. So they storage limit you should get is the base 64k plus 1k for your one player. Please note the Memory Stores also uses a different data space in Studio separate from the production experience to facilitate better testing.
If this is a major inconvenience, can you please explain why? We can look into changing things but few developers have had an issue yet.