Hi devforum member, i started to translate my game in french using the localization of roblox. I come into a problem, in my game i have text-labels that contains string that need to be translated and string that just need to keep the same. When the value i need to keep is a int i do not have any problems.
In Game :
Now when i am having a string i have this happening (This should be Date de création : {string}
)
I think roblox detect it like a new string and do not want to apply the first translation.
I also found this on the roblox docs Localization Format Strings but i found noting working to help me
Do you know how i could fix that ?
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Found fix, adding a custom translation like this Creation Date : {test}
and make the translated text Date de création : {test}
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