I understand that, however, it would still be nice to have some clarification from a Roblox engineer as to why this decision was made. As you’ve said, they’ve clearly been working on it, but for an annoyingly long time now and I feel it should be made more of a priority.
On the other hand, you previously mentioned finding the endpoint for model updates. However, I’m unable to find any endpoint other than the model upload one which doesn’t allow for overwriting of old models (the only parameter is the file to upload). I’ve also tried looking at the traffic from studio in Fiddler, but nothing seems to show up. Do you, by any chance, know the endpoint used?
About a month ago, I found that this model upload dialog issue was fixed. When I went to upload to an older model a few days ago, I found that this issue has reared its head again.
This is incredibly frustrating. Why is it that this window has taken so long to fix? I’ve had to use an older version of Studio from almost a year ago just to be able to upload over older models because the new window has prevented me from doing so, and security checks were implemented to prevent people from overwriting the upload dialog’s script for a workaround.
How in the world are you using an older version of Studio when they update it every week? I would like to know because older Studio is MUCH better than this newer broken version.
I have an older version that I saved locally. If you use the RobloxStudioBeta executable instead of the RobloxStudioLauncherBeta executable, then Studio will open without updating.
Yikes, wanted to upload a newer version of my Raycast module for the community, but I can’t since I can only see 2 models in my overwrite asset window. I hope this becomes fixed soon. Last time I tried overwriting, my window had only about 5 models in that window.
This issue is still happening and makes me unable to update my older models without creating new ones. It should be fixed asap, as it’s extremely inconvenient to overwrite models now especially when your game relies heavily on inserting ~70 models which have to be kept up-to-date.
Currently the list displays just 25 most recent models in my case. I would suggest adding a search bar to this GUI to locate older models even faster, it would be a great addition.
I submitted a fix in Studio that should come out with release 426 this Wednesday. I’ll reply again when the controlling flag is flipped and the fix is live.
On behalf of the engineering team, I wanted to apologize for this issue taking so long to fix. It was a pretty complicated problem, and the engineer with the most context in this area fell ill with the flu, delaying the fix even more. They deserve credit for the heavy lifting. I just fixed that last piece of it in their absence.
I’m currently experiencing this issue again and have for a few months despite the fix, and I’ve had to use older versions of studio to update older models. The UI refuses to scroll past a certain amount of assets. The furthest down I can scroll in newer studio builds is to the start of this year, around the 15th of January.
I have a lot of models in my group, so a lot of the things I’m trying to update are buried under a couple hundred models. I’ve noticed that when more models are created, one model from the bottom of this “list” is taken off of the amount of models that can be updated.
For example, let’s say I have 2 models at the bottom of this list. One is named “X” and the other is named “Y”. “Y” is the older model, with “X” being right after it. If I upload a new model named “Z”, I can’t update “Y” anymore because “Y” is no longer showing up under my group models tab.
I’m sure this can be fixed, because I had been experiencing this problem earlier in the year, and then it got fixed, but for a few months now, it’s been broken again.