I’m trying to make the handle for a lantern. The top cylinder and ring are both unions, and I’ve messed around with the collision fidelity but the ring just clips outside of the cylinder’s hole every time. How do I get them to stay inside eachother?
In studio:
I can’t cuz the attachments are too large and I can’t see anything. Would it have to do something with CollisionFidely of setting the union to “Massless”
Generally, you can’t trust roblox’s collision physics so USUALLY people use hinges or sockets. Though if you want it to be free without any constraints, you’re gonna have to change both of the union’s collision fidelity to PreciseConvexDecomposition since roblox by default uses an extremely simplified collision model for unions to decrease loading time and increase performance.