Hello, I have a question about characters. I’ve been scripting this game, and I need to make it so the player can freely rotate about. How would I do that? Normal base parts can spin all they want, but why doesn’t the character? How do I make it so that the character isn’t fixed rotated upwards? Please help
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Could you elaborate? I’m sorry I don’t understand.
EDIT: nevermind, I see. Thank you
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid:ChangeState(Enum.HumanoidStateType.Physics)