I’m trying to figure out how to make a script that sucks in unanchored parts close to the part the script is in, and makes the parts orbit.
I’ve been trying to figure this out for about an hour, how would I go about doing it?
I’m trying to figure out how to make a script that sucks in unanchored parts close to the part the script is in, and makes the parts orbit.
I’ve been trying to figure this out for about an hour, how would I go about doing it?
Tweenservice could do this EASILY,
I made a custom tween
local tweenn
local function tween(Part,Prop,Val,timing,TweenType)
local TweenService = game:GetService("TweenService")
local goal = {}
goal[Prop] = Val
if timing then
local tweenInfo
if TweenType then
tweenInfo = TweenInfo.new(timing,Enum.EasingStyle[TweenType])
else
tweenInfo = TweenInfo.new(timing)
end
tweenn = TweenService:Create(Part, tweenInfo, goal)
else
local tweenInfo = TweenInfo.new(5)
tweenn = TweenService:Create(Part, tweenInfo, goal)
end
return tweenn:Play()
end
so basically all you have to do now is get stuff to tween to the center of the part
local tweenn
local function tween(Part,Prop,Val,timing,TweenType)
local TweenService = game:GetService("TweenService")
local goal = {}
goal[Prop] = Val
if timing then
local tweenInfo
if TweenType then
tweenInfo = TweenInfo.new(timing,Enum.EasingStyle[TweenType])
else
tweenInfo = TweenInfo.new(timing)
end
tweenn = TweenService:Create(Part, tweenInfo, goal)
else
local tweenInfo = TweenInfo.new(5)
tweenn = TweenService:Create(Part, tweenInfo, goal)
end
return tweenn:Play()
end
local DistanceAway = 10 -- distance before being unable to suck stuff...
local TowardsPart = workspace.Part -- part that gets all the sucked unanchored objects
local folderOfObjects = workspace -- in case you want a certain folder with the unanchored objects..
local function SuckObjects()
for _, v in pairs(folderOfObjects:GetChildren()) do
if v:IsA("BasePart") then
if (v.Position-TowardsPart.Position).Magnitude < DistanceAway then
tween(v,"Position",TowardsPart.Position,"Quad")
end
end
end
end
SuckObjects()
Basically iterate through a folder / workspace, check to see if their position is a certain amount away before sucking, tween it into the center of the part… Tell me if it doesn’t work since I didn’t test it
Incomplete statement at line 21 expected allignment or a function call
There’s just a gap at line 21, are you merging this script with another?
oh you didn’t put – in front of those words
new errors
Don’t combine both scripts, just the script below
I didn’t, I just pasted your script into an empty script.
Okay I noticed a few things, I forgot the time and the Anchored statement. Here, it works now… You can set it up in a loop
local tweenn
local function tween(Part,Prop,Val,timing,TweenType)
local TweenService = game:GetService("TweenService")
local goal = {}
goal[Prop] = Val
if timing then
local tweenInfo
if TweenType then
tweenInfo = TweenInfo.new(timing,Enum.EasingStyle[TweenType])
else
tweenInfo = TweenInfo.new(timing)
end
tweenn = TweenService:Create(Part, tweenInfo, goal)
else
local tweenInfo = TweenInfo.new(5)
tweenn = TweenService:Create(Part, tweenInfo, goal)
end
return tweenn:Play()
end
local DistanceAway = 100 -- distance before being unable to suck stuff...
local TowardsPart = workspace.AnchoredPart -- part that gets all the sucked unanchored objects
local folderOfObjects = workspace -- in case you want a certain folder with the unanchored objects..
local function SuckObjects()
for _, v in pairs(folderOfObjects:GetChildren()) do
if v:IsA("BasePart") then
if v.Anchored == false then
if (v.Position-TowardsPart.Position).Magnitude < DistanceAway then
tween(v,"Position",TowardsPart.Position,5,"Quad")
else
print((v.Position-TowardsPart.Position).Magnitude)
end
end
end
end
end
SuckObjects()
what do i set this to? it says it’s not a valid member of workspace
To whatever the center of attraction is, what you want the other objects to pull towards.
Also I anchored the part as a debug so remove the part that says
v.Anchored = true
because that will stop the part from lerping to the center of attraction, my bad…
is it made to go slow or fast, because i want it to go kind of fast, like a tornado
The “5” in the tween is how fast it goes. Also I just realized the tween forces the objects to anchor otherwise it falls to the ground