Hello. I am trying to create an unanchored seat in my roblox game but whenever the player tries to sit down the seat teleports to the player. How do I fix this?
Unfortunately, this is just a problem with roblox physics. I’d suggest creating a custom seating system. Some ways that could help mitigate the issue:
• Anchor the seat for a fraction of a second while the player is moved to it, then unanchor after the player is seated.
• Increase the weight of the seat, this will affect how it’s physics handle, but the extra weight will make stop the force pulling it to the player from moving it.
• Teleport the player to the seat before seating. Use :SetPrimaryPartCFrame() on the player to move them to the seat before calling :Sit() on them.
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