Hello!
I’ve found a pretty frustrating issue I am having difficulty solving.
So, I have a model of a “holder” of a vending machine which should translate to whichever part is clicked. The problem is that when using Welds/WeldConstraints/Motor6D, the entire model goes to the position of the Part0 when unanchored which makes it very inconsistent and I have no idea what I’m doing wrong.
How it appears when the part I’m trying to weld is anchored:
When unanchored (just the glass part):
Thanks in advance for the help.